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 Nightingale, Elysia

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Elysia Nightingale

Elysia Nightingale


Posts : 2
Join date : 2009-08-08

Character sheet
HP:
Nightingale, Elysia Left_bar_bleue10/1000Nightingale, Elysia Empty_bar_bleue  (10/1000)
Intelligence:
Nightingale, Elysia Left_bar_bleue10/1000Nightingale, Elysia Empty_bar_bleue  (10/1000)
Strength :
Nightingale, Elysia Left_bar_bleue10/1000Nightingale, Elysia Empty_bar_bleue  (10/1000)

Nightingale, Elysia Empty
PostSubject: Nightingale, Elysia   Nightingale, Elysia EmptySat Aug 08, 2009 4:54 pm

Name: Lightning
Technique: Lightning
Stamina Required: -5 intelligence
HP Deduction: -5
Description: By snapping her fingers a small bolt of lightning will drop on the enemy. This is quick and pain usually does not last long unless the opponent is wet. Usually used to distract the enemy or cause them to pause or hesitate since it can't hurt much.
Advantages: quick to cast, is able to cast it as quick as she can snap
Disadvantages: this does not hurt much unless the opponent is wet, can NOT kill unless the opponent is wet. pain will only last a couple of seconds

Name: Lightning
Technique: Jupiter's Judgment
Stamina Required: -9 intelligence
HP Deduction: -11
Description: Bolts of lightning rain down on the opponent. From the heat of the lightning even if the opponent is wet no extra damage will be done. If the bolts were to be counted there are 5. Each bolt is larger then your usual bolt of lightning, making it easy to hit the opponent.
Advantages: almost always hits the opponent, hard to dodge, good amount of damage
Disadvantages: only hits one opponent, water will not cause it to hurt more, can go out of control if she doesn't concentrate hard enough. Can only be used 3 times in battle.

Name: Twilight
Technique: Whirlwind
Stamina Required: -8
HP Deduction: 0
Description: By swinging the chain of her kusarigama, she can create a shield that will protect her from most attacks like projectiles, spells, and certain weapons.
Advantages: defends her from most things
Disadvantages: only protects against things like projectiles, spells, and weapons that either shoot things or weapons small or thin enough to get tangled in the chain, cannot hurt the opponent sense it's a defense skill


Last edited by Tomoya on Mon Aug 31, 2009 3:34 pm; edited 1 time in total (Reason for editing : edit by tom)
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